This week was about setting up for animating. I set up a camera directly infront of my character, using the film gate to get the best position. I also added in 3 panels to which I then assigned a Lambert and changed the colour to white. This is to symbolise a screen test, like actors do for an audition. However, now that I have created the 3 panels and the way that I've arranged them, I don't think I need all 3; perhaps just enlarge the back one so no back scene is seen, and so the background is level and it is a continuous white.
The addition of the light was a good choice. I went with a Spotlight so it was shining directly, and highlighting, my character's face. At first the position I had it in was not suitable; it showed up how rough the surface is of my model's face, particularly around the mouth. I then decided the light was too intense and this called for some adjustment.
I turned up the drop-off tab but this was too much at first so more readjustment happened. I got it just right and then adjusted the intensity. These two elements help slightly reduce the roughness of the surface.
I then decided to change the position of the arms, but whenever I adjusted the blendshapes, the arms went back to the original pose. The teaching assistant helped me overcome this by changing the position of the Skin Cluster and Blendshapes tabs in the inputs menu for the body.
I will revisit the backwall situation next time and re-check the light, still not sure about it. Also will start animating hopefully.