This session was for animating. It was suggested that it was best to start off with animating the head and body first and ignore the mouth completely. To make selection easier, I used the outliner to select the correct joints.
With the set up I created last time, it was handy to have my tools to hand and this made animating easier. I was unsure at first at how to animate and key my blendshapes but a little explanation revealed all and I made a good start. I had trouble hearing my audio even with the sound turned to full so some of my keys were guess-work.
To help with my guess-work, I made the soundtrack slider bigger so I could see the increase in volume on the track and make more accurate guesses. I will run through my animation properly before I hand it in.
The only thing left to do for this session was to organise my cameras. I had intended to use just the one camera and cut to a close up of the mouth. However, all this achieved was a slow zoom in to the close up area which was not what I wanted. I decided therefore that the only way to achieve my close would be to have an extra camera focussed on the close up and then edit the final thing together in Adobe AfterEffects.
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