Thursday, 18 April 2013

Thursday 18th April 2013


This session was focussed on rendering and editing. Before I rendered I needed to change some of the settings such as the end frame and what type of file it should render out as. I went for TIFF as it keeps the quality yet is a small file size.

I took out the second camera that I had put in there last session as I feared it would interfere with the view in the first camera.




Finished batch render saved to the correct folder.


Rendered out second camera but adjusted the frame numbers that needed to be rendered and also changed the source of render view.




Sound file added. I didn't realise that you needed to individually add in the sound file as I thought it was included in the render.







Completed editing in AfterEffects. To achieve the but between different cameras, I had to mark the point where I wanted the cut to happen and then go to Edit > Split layers. Only doing it this way was I able to create my cuts.

In the final run though I realised that my mouth movement was very flappy - for want of a better word - and this is due to me returning the mouth shapes to the original shape after every blendshape had been animated. Although this gives my character a rather weird look, I'm still quite proud with what I have achieved here.


This project has been a test of my animating ability and also creating new skills in using blendshapes and timing mouth movements to audio. It's not something I think I pursue but I'm glad I've learnt it and now know that a lot of planning is required even for a 10 second animation.

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