This session was focussed on rendering and editing. Before I rendered I needed to change some of the settings such as the end frame and what type of file it should render out as. I went for TIFF as it keeps the quality yet is a small file size.
I took out the second camera that I had put in there last session as I feared it would interfere with the view in the first camera.
Finished batch render saved to the correct folder.
Sound file added. I didn't realise that you needed to individually add in the sound file as I thought it was included in the render.
Completed editing in AfterEffects. To achieve the but between different cameras, I had to mark the point where I wanted the cut to happen and then go to Edit > Split layers. Only doing it this way was I able to create my cuts.
In the final run though I realised that my mouth movement was very flappy - for want of a better word - and this is due to me returning the mouth shapes to the original shape after every blendshape had been animated. Although this gives my character a rather weird look, I'm still quite proud with what I have achieved here.
This project has been a test of my animating ability and also creating new skills in using blendshapes and timing mouth movements to audio. It's not something I think I pursue but I'm glad I've learnt it and now know that a lot of planning is required even for a 10 second animation.
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