

This is how I managed to create the inside of the mouth. I found an online tutorial as I found the instructions written by the teacher too confusing. I selected the inner lines of the mouth and then just move them back and scaled them up to create a cavity, while always keeping an eye on the shape of the lips and outside of the mouth.
http://anytimereference.com/content/page-02-modeling-mouth-and-lips-maya-defining-space-within-mouth : link used to create inside of mouth
I then got around to texturing. I did try to use UV mapping but found it too hard to understand and accomplish. So instead I just used normal Lamberts and selected particular faces to colour in. I made the eyes a slightly lighter colour to distinguish them from the mask, and also coloured the inside of the mouth so there wasn't just a blank, grey space.
I'm very pleased with my output from this session. I hope to get on with creating controls for the mouth and bones for the head and arms to make it move realistically.
No comments:
Post a Comment