In this session, we began modelling. I had my useful reference images and from this I proceeded to start modelling from a sphere, extruding and bending the shape where necessary. However, when one of the teachers came over they suggested a different way.They started off with a cube and added extra divisions to make it easier for shaping later. After this, we lined up the cube with one side of the face on the image, which was behind on an image plane. To add shape to the head, selecting the vertices and moving them individually to match the image behind was the better way to do things. I added quite a few edge loops so I could modify the face in more detail.Once I was happy with the shape, I mirrored it so the other side would be the same. When I made little tweaks on one side, it happened in the mirror image on the other.
I was about to finish up for the day when I remembered my character had ears. At first I just selected some faces and pulled them up. However I wasn't able to put any edge loops around them. The way to do it in the end was to select the faces again but this time extrude them and shape them that way. This produced a much more desirable effect.
For the mouth, I selected a couple of faces where the mouth would be and then deleted them, tweaked the vertices at the sides of the gap and modified them to look more like a mouth. Hopefully in future sessions we will be adding controls that will help us move the mouth correctly and without having to select vertices to animate.
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