Thursday, 28 February 2013

Thursday 21st February 2013

 I have reached the stage where I am making certain tweaks so that my model is ready for animating. I duplicated this model and was shown how to add a blendshape to my model, however, it was done so quickly that I did not see how it was properly done.



 One side of the rigged skeleton.











Both sides of the skeleton. I tried to duplicate it so it would mirror on the other side, so I just had to copy the joints manually. I remembered just in time that I needed to animate my arms, so I added joints in the arms.
The completed skeleton. There are joints in the lips so I can open and close them in accordance with the mouth shapes.

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